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Drastic Changes Needed for Warhammer Online

I promise this won't be a depressing entry. I want to start off though by setting the tone for why some of these changes need to come to the game and why action taken sooner, rather than later, is mandatory. Today was another rotten day for me because I was notified that yet another person I know is quitting WAR. All around me my friends, brother (yep, Graev quit a little while ago), and guildmates are calling it quits and either hanging up their mmorpg hats until the next 'next best thing' or closing the door on mmorpgs altogether. WAR -has- lost a decent number of people to WotLK, although the game is holding up remarkably well I must admit, and it's really caused me to stop and look at the game as a whole. Drastic changes are needed in Warhammer Gold if the game will survive.

It's time to pick up the hatchet; the time for using a scalpal has come and gone. I think the following fixes, changes, and additions need to be made. Some of these will come off as drastic and over the top, which they very well may be, but I want you (those of you playing Warhammer Gold right now) to visualize in your minds what the game would be like if the game were this way. Also, do not interpret my tone as "bitchy" or "angry". Read this as constructive criticism from someone who loves the game's potential from what he saw in beta and feels that the game is moving into dire times.

Remove the zone control/locking from the game. The system was neat on paper and it worked in beta, however it is not working right now. Flipping zones is entirely too messy and the process is strenuous and devoid of strategy and fun. Having a zone sit stalemated for a week, with no major action going on at all to keep it contested, can not possibly be working as intended. What we need is a far more simple and streamlined process for moving from one zone to the next after capturing the keeps and battle objectives. If there is a large force of players moving on enemy keeps and taking them one after another then the army should not be stopped by a little lock symbol on the interface saying "sorry, you can't go any further". Alternately, if you leave zone control/locking in the game then it should involve Keeps and Battle Objectives ONLY! None of this scenarios, PQ's and PvE counting rubbish.

 

[Source:Gamebuynow] [Author:Gamebuynow] [Date:10-05-30] [Hot:]
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