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Mortal Online News


It’s been two months of struggling and hard work for the team, but we believe you will notice the difference in the game in a positive way with our coming patches. We are as always grateful for your patience and support of our game. This has of course also affected you, the players,(Mortal Gold) in terms of bugs and some annoying moments. We want to thank you again for the great feedback you are giving us. As soon as we have this new build in place and solved the issues we have left we will also start marketing for the first time in a larger scale. This means you have got a good head start before the masses of new players starts to enter the world of Nave, which is a great strength in a competitive sandbox game like Mortal Online. It’s too early to say if we are to compensate the first players in any way, we do what we can with still limited resources. And like we explained there were not many options for us to choose from when releasing the game. We wanted to stay independent and deliver the Mortal Online game core we have promoting since the beginning.

Dev blog and video
Our Creature Artist, Erik Lindgren, was supposed to write the new dev blog. Unfortunately he’s ill so Mats is writing in his place this time. Erik has been with us since day one and has built pretty much all of our creatures, and the blog features a short video where you’ll be able to see a few of his pieces in their original, highly detailed versions. This is how all our original in-game models look like before we convert them into low resolution models and put them into the game. We will be able to show the details of our models in-game a lot better when we enable high resolution textures, which we will be able to do very soon with this new build. Hopefully sometime in the future we will also have some time to enable and utilize DirectX 11, also included in the new build, which supports the actual high resolution meshes (models) at very close range. DirectX 11 supports dynamical adjustment of the resolution of meshes depending on distance.

[Source:Gamebuynow] [Author:Gamebuynow] [Date:11-11-11] [Hot:]
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