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Rumors and Bugs of Florensia

There are a lot of bugs in Florensia . Most disturbing one is that if you are killed inside you may be ported to Thousand Streams.

It happens because of delays in damage calculating (lag) and you may take damage after you're ported to the safe zone after death. If you die in the safe zone you will respawn at Thousand Streams. Don't die when killing mobs for beans in Florensia Gold !

Ok, **** happens and you got ported to TS. Don't give up! Try to survive until the boss, if it's not the ninth boss where every second is priceless. You made it? Then you have two options. First one is if you're pretty far and you don't have to set Aura's anymore the squad leaves Gods Rebirth and gathers around the Spiritual Disciple at Florensia Gold.

Squad leader trashes all quests from Gods Rebirth and enters the instance again. Now you have no quests but the boss is alive and wandering the battle zone or killing NPC.

If you made it fast you should have enough time to kill the boss. If you managed to do it, good for you. If not, submit a ticket about bugged Gods Rebirth to tech support (hahaha! good luck with that).

Another way is a bit tricky but you can save quests meaning that you can set Auras later. So when someone got ported to Florensia Gold you ask anyone (from faction) to help get your member back. That person goes to TS and waits near the Spiritual Disciple.

The other squad members, at the speed of light run to the Florensia Goldand exit to TS, while the squad leader exits to Character selection screen (leader will exit from the squad too but that's what we want).

Five squad members will gather at Spiritual Disciple and invite the helper to the squad. Then you enter Gods Rebirth, kick the helper, invite the leader, and transfer leadership back to the leader of course.

The helper will exit from the instance or be ported out and you will keep all your quests. Everyone is happy if it works though there is no guarantee.

Goor (quest not available)
Type: level 60/3 Howler
Location: roaming the eastern parts of Mount of Hero South, usually near the small Mine entrances in Florensia Gold
Tactic: Extremly bugged due almost constant being in retreat mode and thus being unhitable most of the time. Bring healing and lots of patience and expect to kill up to a dozen wild-life on the way. The poisons are nasty bug nothing too serious with good regenfood and dodging.

Perrefin Sadirn (quest not available)
Type: level 60/3 Ghost
Location: spawnable via using a monolith at the northwestern edge of the Scoured Hills
Tactic: Mix of strong melee and magic attacks, including a blood hook. But very doable at the level if you keep an eye on your healing / resistbuff and dodge a bit.

 

[Source:Gamebuynow] [Author:Gamebuynow] [Date:10-05-15] [Hot:]
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