Mental Twin: summons a clone of yourself that attacks the target and makes you invisible to the target. Your clone receives 150% more damage. A Mental Link with the target is required.
Mind Fire: Inflicting periodic damage. Cooldown durations increased by 100%.Pain Transfer: Fills the target's mind with pain and inflicts {0} to {1} damage.
Psychic Shock: Channels 3 psychic attacks that inflict {0} damage each. There is a 10%(Allods Gold) chance to gain the Sensitive Perception effect, causing the next Mental Link to be an instant cast. Sensitive Perception. Cast time of Mental Link reduced by 100%.
Shock Wave: Applies 4 to 5 stacks of the Shock Wave effect. Stuns the target for 2 seconds for each stack of Shock Wave, making them unable to move or use abilities. Any dealt damage to the target will remove 4 to 5 stacks.
Spectral Assassin: Summons a clone that is a full copy of the target. The clone attacks the target and burns their mana or energy. The clone can only be attacked by the target, and the damage dealt by the clone increases by 5% each second. Does not work on targets under the effect of Mental Resistance. A Mental Link with the target is required.
Superficial Trance: Causes you to enter a superficial trance that restores all of your mana. Has a chance to inflict Mental Overload.
Telepathic Gift: Gives a friendly target part of your mana. Inflicts Mental Overload to you and the target, but reduces the target's threat generation by 50%(Allods Gold).
Will Suppression: Creates a temporary Mental Link with the target. Causes you to enter combat, and has a lower chance to work than Mental Link.
Mental Pulse: Throws all enemies back and stuns them for 2 seconds, making them unable to move or use abilities. Inflicts {0} damage to the enemies and restores some of your mana.
Telekinetic Pull: Draws all enemies in a 20 yard radius to the chosen location. Knocks them down and has a 10% chance to stun them for 3 seconds.
Astral Desiccation: Inflicts {0} damage every 2 seconds. Has a chance to inflict Mental Overload.
Clouded Vision: Blinds the target for 1 minute if cast out of combat and for 10 seconds if cast in combat.
Erase Memory: Cancels your Mental Link with the target, inflicting {0} damage.
Hypnosis: Hypnotizes the target, making them unable to move or use abilities. A Mental Link with the target is required.