Interviewer: A great deal of focus seems to be in allowing the players to create dynamically unique looks from character creation to help define the characters personality in the game. With the character growth being derived from Ancestral Quests given by the Oracle, how will you cater to both "good" and "evil" personalities alike? Will quests have a single "correct" ending or will the outcome be dictated by the choices the players make along the way?
Barry Hoffman: When players want to look evil, they look evil. When players want to look good, they look good. Looks are not linked to classes or achievements but are more or less determined by the design of the player. When talking about questing we are testing both “correct-ending” and “choice” systems.
Interviewer: Again, with character appearance being a key concept in The Chronicles of Spellborn,(The Chronicles of Spellborn Gold) many of the screenshots show burly muscular characters. Will it be possible to make overweight or even ugly characters as well?
Barry Hoffman: Yes, you can have an overweight body types. Ugly is relative but things like scarring are definitely part of the deal.
Interviewer: Can you reveal any more details into the PvP within The Chronicles of Spellborn, such as will it be open (like AC Darktide), switched (Like AC?s other servers), group vs. group (along the lines of DAoC), etc?
Barry Hoffman: We will have PvP, with rules to counter griefers and such, outside of Quarterstone. During conquering it can and will evolve into House vs. House battles as resources can easily tip the balance of economic rulership. In the arena we will have more controlled PvP as individuals and guild fight for glory and resources (statues, shops).