This second part of the interface involves the guild system and the quests that are available throughout the game, which can be said have some big turndowns to them regardless of how useful they may seem at first. The guild system is much like the friends list only simply providing the same amount of information to the different people that are currently in the guild with their levels, classes, and current areas. The bad part of the guild system is if you leave or are expelled from a guild there is a 3 day waiting period to be able to join another guild, and Seal Online Cegel in the case of people accidently being invited then expelled they have no choice but to wait out the 3 days. Now for the quests each providing exp some with fame and others with exp, fame and even rare items, while this may seem good at first there's just one detail, they are all collection based. That's right, all of the quests in the entirety of this game are collection based in some way, not a single kill x monster x amount of times to be found. Though really it might seem the same, collection based killing usually requires killing the monsters at a larger amount than the number of the item needed.
Combat is a section in itself, being based off the players attack speed or aspd, the player attacks either fast or slow accordingly. While it is a point and click game later on in the game you'll soon find out that'll you'll be heading your mouse or fingers over to the hotkeys and carefully watching your hp(health points) and ap(ability points). Interesting enough each useable item and skill has it's own speed, meaning that there is some delay between using them but it is not always specific since it depends upon the power of the item or skill. Some powerful potions have enough of a delay between using them that it makes the player cautious about how many enemies they try to take on at once. As for skills a player has to pay attention to how much ap the skill takes out when they use it so as to not run out or they may end up in a bad situation if they can't use their skills to escape from it. This is no expection for pvp either, basically you must choose your opponents wisely as someone with faster attack speed or faster skill speed will most likely end up with you dead. Exp rate is also adjusted accordingly, sure high level monsters give a lot of exp but you'll most likely die a lot, while a good party in a lower level area will provide with equally as much exp at a safer situation.