Open-ended job systems such as Rappelz ' can be daunting; despite a solid tutorial, lack of proper planning may lead to less than optimal advancement decisions. The game could give players more guidance and tangible milestones to help them with their class choices. The skill system's straightforwardness fosters the sense that one can calculate how many goblins it will take to level up. For some, this may promote a feeling of monotony when they consider the hours they'll have to invest to obtain a particular reward.
Following a recent server hardware upgrade and the release of the Revolution chapter, rappelz rupees ' user base seems to be growing. From the early play, it looks like a focused, engaging, easy to enjoy fantasy RPG with the potential to hold your attention for some time.
Live Views are intended to indicate the kind of early experience you can expect if you decide to try a game that has been in service for some time. They are usually based on no more than 15 hours of playing time with any single character. - Ed.