You haven't tried a champion or fighter in Rappelz yet, and your archer is still quite low to test his decent potential, but you could have an druid and evoker. Since E5 are in part 2: The spells were enhanced. BS and SB became too powerful when wielding a staff. Evokers' skills(Rappelz Rupees) were barely enhanced; Log Split, Spinning Blow, Wave Cut, and Blasting Rock Cut. That's all. And they have to get right next to the target to actually use those. Beast Shockwave, having been the most powerful evoker skill before E5 part 2, was never touched. The beast shockwave card has a fixed damage increase; the skill has a fixed damage depending on it's level. Having the BS and SB being so overpowered, You do not really know why people keep the ancient old belief that evokers are OP. That happened in E4 and early E5, it's nonetheless mere history. The dual summoning control should become a passive and offer evokers a permanent dual summon like the other two pet classes.
As for being a huna, you had to act drastically with people in DP, who just never learned to play their class. By the way, you can enjoy professional rappelz rupees in our website. You can yak and petrificate every 2nd and 3rd mob. This prevents them from attacking the whatever random mob they chose and focus instead on the chipped one, so that it can go down faster. Of course, there are still a few bleeding imbeciles whom you see standing there, waiting patiently for the yak or petrification effect to expire, so that they can keep attacking the mob they chose; no one can change their choice, right? Still, you could strongly believe that hunas should have one spam spell to use at least, just as the other mage classes.