Quests, on the other hand, have not been ignored. Lunia’s quests are more of “sidequests” than mainstream ones. It usually involves killing monsters or collecting certain items. Quest availability is determined by green or silver-colored markers above the NPC. These quests can be tracked via the notices appearing in the UI, saving you from the effort of continually opening the quest window. Rewards vary from useful items to exp and gold. Thankfully, Lunia Gold most of the quests are repeatable, thus players can collect as many quest rewards as they can.
Track Records
Lunia has simplified features, most of which are common staples in an MMORPG. A noteworthy feature is the tweaked party system. Lunia encourages players to group together when exploring the maps of every stage. As party members increase in number, so does the exp value, item drop frequency and stage difficulty. Players can organize themselves in private parties or automatically join open parties upon entering a stage. The downside to this is the shortage of monsters to kill in a stage if the party gets too big or crowded. Fewer monsters to kill would mean achieving lower ranks at the end of a stage. In addition to the party system, Lunia also has a guild system. Guild management is the same as the typical scheme found in other MMOs, such as invitations, guild info, and member rankings. The guild can also be upgraded via certain quests from a Guild NPC.
PvP lovers aren’t forgotten in Lunia. The game features a separate PvP level, different from the PvE level accumulated when traversing the stages. Lunia has a PvP channel, accessible in town, where players can make rooms for free-for-all or team deathmatches. There are also quite a number of items usable only after achieving a certain PvP level. Fortunately, Lunia does not compel all players to engage in PvP.