Donna: How will the competition fit into Lunia Gold ongoing story? Is the tournament part of the player's story or totally outside of it?
Kyoung-yeon: In 'Record of Lunia War' semifinal hosted in Germany, European players gave full play to their abilities that they had cultivated all the while, and they were just as good as the Korean players; they showed a splendid, lively match. The one-hour-long final was hosted in a highly tense atmosphere, and numerous spectators swarmed in and watched the whole game breathlessly. In particular, the native spectators showed high interest in various keyboard-controlled combos and the demonstration of magical barrages in 'Record of Lunia War' match.
At the end of the intense battle, the final victory was taken by a German player, Alex Danvlov(18). "The most attractive part of 'Record of Lunia Gold War' is the realistic action controlled by the keyboard." This 12th grader spoke in the final champion interview. "I'm honored to have been invited to Korea, and I will try my best to win the final match in December."
Donna: Lunia Gold doesn't seem to be a very championship type of game. Why did you decide to include it?
Kyoung-yeon: At first glance, 'Record of Lunia War' might not seem to be appropriate for a championship type because it basically takes the RPG game style. However, the producers of 'Record of Lunia Gold War' concentrated on e-Spots from the beginning of production, and they developed PVP which made controls and combos that were not seen in online RPG possible. It could sort out the winner in individual or team match from one-on-one to four-on-four, each a single round, and the average time required on each match is 5~10 minutes. Like 'Virtual Fighter', in case of individual match, the strategy differs depending on your own class and your opponent's class, and in case of team match, the type of class your team and your opponent's team are composed of greatly influences the game.