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Lunia Online Review - Addictive Combo Mayhem! Part 1

Lunia Online is an anime-styled MMO beat em' up cogame that lets players enjoy smashing tons of enemies with minimal effort. The game is arranged in a vaguely sequenced system where players take quests and eventually find themselves on a continuous chain of missions. The game is extremely fun, especially with the all the characters to choose from. The game play sports the traditional Final Fight system, which makes players crush everything on the screen before proceeding to the next part of the map. The game can be played with the keyboard but if you want that classic gaming feel I'd suggest a game pad.

Unlike other MMOs, Lunia Gold presents you with pre generated character selection rather than the traditional generic archetype selector. Each character has its own unique set of skills but essentially the same type of game play. You will mostly be beating up everything on the map. The game also states the difficulty of handling each character. This form of rating allows players to distinguish which characters have easier combos as well as the survival rate of each character when soloing instances.

After entering the game world, you'll be opted to join a family for an extra boost. Families serve as your personal team in the game and are quite essential for your character's growth. Achievements and bonuses can be shared to family members provided that they are logged in at the time. It's the lazy man's way, but hell I'm lazy anyway.

One of the things that caught my attention was the lockdown factor that occurs every time you get hit by a group of monsters. The game does not have a block option. This makes it hard for players to escape a group attack. Allow me to explain further. During my early levels, I found myself stranded in the middle of a wolf pack. Since most of their attacks don't knock you down, there's no invincibility window granted for you to escape the continuous bites draining your HP, and due to the absence of blocking, you'll probably just stand in place taking damage until a player saves you or die in the process. A block function wouldn't hurt.

 

[Source:gamebuynow] [Author:gamebuynow] [Date:11-07-17] [Hot:]
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