MPOGD:Â What is the Arcade Action Control that is used for the PvP? How is it different from the standard mode of PvP? How is it better? How does it work?
Why don't you imagine the PvP combat scene from the point of MMORPG player's view? It would be like this: there are characters who stand besides enemy team's characters with automated sword slashing (they also miss or bash randomly), and players push the skill button at the appropriate timing.
Now, let's imagine the combat scene from the point of fighting gamer's view : Players will control their lever and push buttons to succeed their combos to enemy character. To hit good combos, they always decide every situation including psychological fight.
The PvP of Lunia War enables players can fight each other with the fighting game style in MMORPG game. In other words, this is the massive role playing PvP in arcade action style.
MPOGD:Â Players constantly ask for content updates from the makers of the MMOs they play. Usually the easiest way to this need for content is to add more quests. You currently at having many different types of quests. Where's your room for improvement? How will you expand on your quest structure and quest types?
The present quest system in Lunia is the normal style quests that fit to game story and item like the other mmorpg games. This fertilize the game contents and play, and as we thought this style of quest is the basic system, we made this style first.
However, as Lunia is representing "Arcade RPG", we are planning to add new style quests that players haven't seen in other mmorpg games.
Now, we are working on the "Hidden quests." Using stage system which is one of the distinctive feature, we try to make our own style of hidden quests. Players can find hidden (secret) spots in the stages like console games, Lunia Gold and you can get hidden quests there! Or players can get hidden quests when they meet special conditions in stages. With these, we try to give different joy when players enjoy stages more and more.
More than these, we are thinking we will make "Arcade style quests" in some day. Like console action games, this quests will require meeting some action conditions such as "make 10 air combos" or "clear this stage in 5 minutes." We hope we can provide new style quests that players haven't experience in mmorpg games.