Arcade RPG action is what the soon to come MMO Lunia: Record of Lunia War boasts. An anime inspired piece of visual beauty this soon to be released game has just entered open beta and I had a chance to ask the developers some questions about their creation.
MPOGD: The art of Lunia is very reminiscent of Japanese anime and manga. Where have you drawn your inspiration from for the art and look for the game? Were you trying to emulate a certain style or feel?
When we first imagine exciting action, combo-oriented game "Record of Lunia War", we thought it should be very pleasant and delight game. So, we decided "Sieg" as the main character who is very fit to pleasant adventure. At that time when we decide main character, it hit us that the main character's appearance might be like "Dragon quest" or "One-piece" - they are all Japanese anime. All team member agreed that main character of delight adventure would look like exact same to the main character of those animations. Moreover, popular animation "Dragon ball" is read all around the world, so Japanese animations are not just familiar with only Asia, Lunia Gold but also they are very acceptable to all gamers around world. So we don't have to hesitate to decide Japan animation style game.
The game that player becomes the main actor of a delight and pleasant animation, and plays the most exciting action! That was our graphic concept goal that makes our distinction against all the other games in aspect of graphic concept.
MPOGD:Â Just how open is the character growth? What kind of things will you be able to do to make your character unique and grow with the player as they progress?
The basic structure of Lunia's skill system is not very different from other MMORPGs. Players can grow the skill point what they want. With specializing the skills in some types such as damage or speed, players can choose the way how they make their own character as a damage-oriented character with one big skill or as a speed-oriented character with short combo skills.
But more interesting part is that players can create their own combos with those skills. Just like fighting games - Tekken or Virtua Fighter -, player can fight in very different way although they operate same characters. This is the game which makes different character because players' combos are different, not because the game developer makes different skill sets. That is why we call this game as the "Arcade RPG".