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Lunia game style' between characters

MPOGD: The character classes seem very limited currently. Will there be a move in the future to expand the character classes? What other types might you choose? Why are there so few currently?

We will add characters continuously with characteristic action styles. Thief, doll summoner, and monk characters are planned, and other characters will be added watching user reactions.

The most important things we focused at while making Lunia is to make players feel 'totally different' when they play other characters they are used to. We thought it is impossible when we just follow the game play that is pressing skill button while characters are slashing swords automatically. So we tried to make totally different action style among characters. Players should make efforts to get used to one character because every action timings is different, so it differentiate combo commands and combat styles to different characters. This makes us to create one character difficult, so we could make only small number of characters, but we achieved our goal - 'different game style between characters'

Besides this, we hoped Lunia becomes very easy game to all players even if they are newbies to massive multiplayer online games. Because our game style, game play, and structure is different, we just decided make other settings (like characters) to be very familiar to original fantasy. However, when you play Lunia, (Lunia Gold)players can understand what I mean 'different action game style' between characters.


 

[Source:gamebuynow] [Author:gamebuynow] [Date:11-06-15] [Hot:]
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