Kabod Online is set in Medieval Europe and the playwright of the TV series Sexy Mong has worked on the game's storyline. When the game is being developed, a novel of the same name is also being created. Why do you adopt this cooperative mode? Are you worried that English players cannot share the same cultural background?
Jack: I thought it would be a bit difficult to effectively deliver the story and the entertainment only through quests and events of the game. I had the desire to effectively convey Kabod's storyline through a novel. I also thought OSMU (One Source Multi-Use) would be a helpful marketing strategy. Therefore, we are in the process of developing not only novels, but also iphone games, web games, and action games.
I actually don't think English players would have any difficulty in terms of understanding the (Kabod Gold)cultural background. The setting is set in Medieval Europe and discovering a new world through the passage of dimensional gates is very much like a fantasy story, so there shouldn't be a cultural difference that makes it difficult to understand.