In FFXI, "Level Sync" system draws near. A new feature in the upcoming version update that will allow all players including veterans and novices alike to adventure and gain experience together regardless of level differences.
This new system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI Gil community and remove players in violation of the users' agreement.
With it, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipped items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level. Not only will this apply to the Level Sync system, but it will apply to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in FFXI Gil level-capped areas such as Riverne without the hassle of having to switch equipment!
To large scale, it means that the players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!
When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless FFXI Gil of their original level – will be able to gain experience as if they were actually the lower, restricted level.
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FFXI Level Sync System Features
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[Source:Gamebuynow]
[Author:Gamebuynow]
[Date:10-01-28]
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