Again and again they told us that BLACK PROPHECY is a very interesting game, but it would be important to produce it as a free-to-play game.
Because of the bankruptcy and our aim to save the company from bankruptcy but without having to let employees go, it would have been reckless not to follow industry demands.
Snowcrash:
Some players are worried that, as a free-to-play game, there may be fewer updates and patches. Can you tell us what you have planned for that?
Patrick:
Fewer updates because of free-to-play? Not at all! Sales volume of a free-to-play is not less than in a subscription game, actually we are hoping for an even greater success because more players will have access to the game – which means a bigger budget for content! It’s already laid out for the first 12 months and includes a lot of smaller and a few bigger updates!
Kirk:
Neglecting to update is the nail in the coffin for any MMOG. We all know that. We’ve already laid out a roadmap for content patches and add-ons and are starting on its development so players won’t have to wait too long for new material. In the development of assets, we’ve put a lot of effort into making sure that we don’t limit ourselves as far as add-ons such as stationwalking, housing, and things like that are concerned. These are a few examples of things that are on our agenda. At the same time, Michael Marrak also has a few things planned that players will really enjoy and will probably challenge our game designers quite a bit.